

1Huddle is a mobile gamification platform designed to help companies train and engage their employees more effectively. It transforms traditional training materials into interactive games and quizzes, making learning more engaging and accessible. The platform is used by businesses to improve employee onboarding, product knowledge, and other training initiatives, ultimately enhancing workforce performance and retention.
1Huddle
Major FEATUreS THAT I WORKED ON
MANAGER ADMIN
Localisation of languages
Dashboards
AI Assist
Design System
PLAYER APP
Localisation of languages
Public Profile
In-App Alerts(Player Education)
Bonus Points
Game Shop
Design System
Gameplay Enhancement
Redesign Login Flow
Animations
Introduced New Question Formats
POC for Player Career Path
RESPONSIBILITIES
Design Sprint Planning
Stakeholder Meetings
UX Research (Qualitative + Quantitative)
Brainstorming Ideas
User Flows
User Personas
Information Architecture
Wireframes and Prototyping
UI Design
Testing with QA
Design Iterations and Reviews
OVERVIEW
My Role
Lead UX Designer responsible for user research, interaction design, prototyping, and usability testing across mobile and web platforms.


TEAM
2 UX Designers, 1 Product Manager, 1 Business Analyst, 2 QAs, 2 Web Developers, 4 Mobile Developers
Tools Used










Key Problems
How might we create engaging training experiences that employees actually want to complete?
Traditional corporate training suffers from low engagement rates (averaging 24% completion) and poor knowledge retention. Employees find existing training platforms boring, time-consuming, and disconnected from their daily work. Organizations struggle to measure training effectiveness and ROI.
Low Engagement
Only 24% of employees complete traditional training programs, with high dropout rates after the first module.
Lack of Analytics
Managers have limited visibility into training progress and effectiveness across their teams.
Poor Retention
Employees forget 70% of training content within 24 hours due to passive learning methods.
Accessibility Issues
Existing platforms aren't optimized for mobile, limiting access for frontline workers.








MANAGER
The Manager is a proactive leader who uses 1Huddle Admin to transform boring training into competitive quiz games. They create single level games, multilevel games, and a high-reward contest to motivate their team and drive better performance.
PAIN POINTS
❌ Traditional training feels boring and ineffective
🧾 Struggles with tracking who completed training and how well they retained it
🔄 High employee turnover makes retraining time-consuming
📉 Low engagement during mandatory workshops
📋 Lacks real-time insights into team readiness or product knowledge


USER PERSONAS
HOW 1HUDDLE HELPS
🎮 Gamified Training: Makes repetitive content feel fresh and fun
🔍 Real-time Insights: Tracks who's learning, who's winning, and who's falling behind
📱 Mobile-first Access: Team members can train during breaks, on commutes
🧠 Retention Boost: Fast, quiz-style games improve memory and recall
⏳ Saves Time: Automates training rollouts and progress monitoring
PLAYER
A player is a type of user who participates in games designed by the manager and competes against colleagues to achieve top rankings on the leaderboard.
PAIN POINTS
😓 Long training sessions are boring and time-consuming
📝 Struggles to retain dense information from manuals or PDFs
⏳ Doesn’t have time for lengthy courses during a busy shift
❌ Hates feeling like training is just a "formality"
🤐 Rarely gets feedback unless she messes something up


HOW 1HUDDLE HELPS
🎮 Training feels like a game – exciting, fast, and rewarding
🥇 Leaderboards and badges make her want to keep improving
🔁 Can replay games until she masters the content
📊 Sees her progress instantly – knows where she stands
📱 Trains during breaks, lunch, or even on the way home
💬 Gets motivational nudges and reminders that feel personal